Phygital Game Software Component
Abstract
The purpose of the article is to consider and analyze the phenomenon of phygital games. An in-depth analysis of the concept and origin of phygital games reveals the high growth in popularity of e-sports, and in particular phygital games, among young people. The process of designing and developing a gaming application for subsequent use in competitions of the type of physical games was also described.
General Information
Keywords: cyber sport, phygital games, physical activity, socialization, digital technology.
Publication rubric: Intelligent Technologies in Humanities and Education
Article type: theses
For citation: Moscovcev A.A., Vishtak O.V. Phygital Game Software Component. Digital Humanities and Technology in Education (DHTE 2024): Collection of Articles of the V International Scientific and Practical Conference. November 14-15, 2024 / V.V. Rubtsov, M.G. Sorokova, N.P. Radchikova (Eds). Moscow: Publishing house MSUPE, 2024., pp. 415–421.
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