Phygital Game Software Component

0

Abstract

The purpose of the article is to consider and analyze the phenomenon of phygital games. An in-depth analysis of the concept and origin of phygital games reveals the high growth in popularity of e-sports, and in particular phygital games, among young people. The process of designing and developing a gaming application for subsequent use in competitions of the type of physical games was also described.

General Information

Keywords: cyber sport, phygital games, physical activity, socialization, digital technology.

Publication rubric: Intelligent Technologies in Humanities and Education

Article type: theses

For citation: Moscovcev A.A., Vishtak O.V. Phygital Game Software Component. Digital Humanities and Technology in Education (DHTE 2024): Collection of Articles of the V International Scientific and Practical Conference. November 14-15, 2024 / V.V. Rubtsov, M.G. Sorokova, N.P. Radchikova (Eds). Moscow: Publishing house MSUPE, 2024., pp. 415–421.

Information About the Authors

Alexey A. Moscovcev, student, Balakovo Institute of Engineering and Technology, Balakovo, Russia, e-mail: aleh_mosko@mail.ru

Olga V. Vishtak, Doctor of Education, Professor, Dean of the Faculty of Advanced Training and Professional Retraining, Balakovo Institute of Engineering and Technology, Balakovo, Russia, e-mail: kafist2007@mail.ru

Metrics

Views

Total: 0
Previous month: 0
Current month: 0

Downloads

Total: 0
Previous month: 0
Current month: 0