Experimental Psychology (Russia)
2025. Vol. 18, no. 1, 200–221
doi:10.17759/exppsy.2025180113
ISSN: 2072-7593 / 2311-7036 (online)
Multifactorial diagnostics of perceptual processes of athletes in virtual reality and on a 2 D monitor
Abstract
Context and relevance. One of the urgent tasks of sports psychology is to develop virtual diagnostic simulators with the inclusion of a battery of chronometric tests aimed at assessing the perceptual and motor processes of athletes and possessing a high level of reliability and validity. Objective. The purpose of this work was to develop such tests for the HTC Vive Pro virtual reality system based on the Unity gaming platform. Methods and materials. Two groups of subjects participated in the study: the main group consisted of professional hockey players, the control group consisted of students (14 people in each group). The latent time of motor reactions (RT) of the subjects at the time of the appearance of the puck on the court, BP at the beginning or in the direction of its movement, was chosen as the dependent variable. Four variables varied on two levels — the «Environment» (virtual or 2D monitor), the «Distance» from the puck to the gates, the «Direction» of their movement to the left or right side of the gates, as well as the direction to one of the two close «Zones» of gates. All the tests were initially performed on a 2D monitor, and then in a virtual environment. Results. It is shown that some test indicators have high criterion validity, i.e. they differ significantly in the group of students and hockey players, and also have significant correlation and regression relationships with professional hockey players. These differences and connections were explained by estimating and comparing the duration of perceptual and premotor processes, such as perceiving varying characteristics of puck movement and choosing the right keys to respond to these characteristics. The retest reliability of the test indicators obtained in different environments was assessed by their correlation coefficients and proved to be high for most indicators. Conclusions. This makes it possible, when developing virtual diagnostic simulators, to carry out instrumental psychodiagnostics of perceptual and motor processes of athletes not only in a virtual environment, but also "in the field" using dynamic chronometric tests run on a laptop (without a VR helmet).
General Information
Keywords: chronometric psychological tests on the Unity platform, diagnostics of hockey players' perceptive processes, HTC Vive Pro virtual reality system
Journal rubric: Tools
Article type: scientific article
DOI: https://doi.org/10.17759/exppsy.2025180113
Funding. The work was carried out with the financially support of the Russian Ministry of Education and Science of the project "Convergent research of cognitive processes for complex rehabilitation using virtual reality technologies".
Acknowledgements. The authors express their gratitude to the coaches of the hockey teams M.R. Samokhin and A.A. Kruchenko for their help in collecting indicators of professional skills of hockey players.
Received: 22.05.2024
Accepted:
For citation: Bespalov B.I., Leonov S.V., Mukhamedov A.M., Bulaeva N.I., Polikanova I.S. Multifactorial diagnostics of perceptual processes of athletes in virtual reality and on a 2 D monitor. Eksperimental'naâ psihologiâ = Experimental Psychology (Russia), 2025. Vol. 18, no. 1, pp. 200–221. DOI: 10.17759/exppsy.2025180113. (In Russ., аbstr. in Engl.)
References
- Барабанщиков, В.А., Селиванов, В.В. (2023). Редукция тревоги и депрессии через программы на гарнитуре виртуальной реальности высокой иммерсивности. Экспериментальная психология, 16(2), 36—48. https://doi.org/10.17759/exppsy.2023160203
Barabanschikov, V.A., Selivanov, V.V. (2023). Reducing anxiety and depression through programs on a highly immersive virtual reality headset. Experimental Psychology (Russia), 16(2), 36—48. (In Russ.). https://doi.org/10.17759/exppsy.2023160203 - Барабанщиков, В.А., Селиванов, В.В. (2022). Психические состояния и креативность субъекта в дидактической VR-среде различной иммерсивности. Экспериментальная психология, 15(2), 4—19. https://doi.org/10.17759/exppsy.2022150201
Barabanschikov, V.A., Selivanov, V.V. (2022). Mental states and creativity of the subject in a didactic VR environment of varying immersiveness. Experimental Psychology (Russia), 15(2), 4—19. (In Russ.). https://doi.org/10.17759/exppsy.2022150201 - Беспалов, Б.И. (2023). Теория и диагностика профессионально важных качеств компонентов спортивных актов. Вестник Московского университета. Серия 14: Психология, 1, 175—200. https://doi.org/10.11621/vsp.2023.01.08
Bespalov, B.I. (2023). Theory and diagnostics of professionally important qualities of components of sports acts. Bulletin of the Moscow University. Series 14: Psychology, 1, 175—200. (In Russ.). https://doi.org/10.11621/vsp.2023.01.08 - Беспалов, Б.И. (В печати). Возможности и ограничения применения технологий виртуальной реальности в экспериментальной психологии. В: В.А. Барабанщиков, В.В. Селиванов, В.Ю. Капустина (Ред.), Экспериментальная психология в социальных практиках: материалы 5-ой всероссийской научно-практической конференции 20 декабря 2024. Москва: Универсум.
Bespalov, B.I. (In print). Possibilities and limitations of using virtual reality technologies in experimental psychology. In: V.A. Barabanshchikov, V.V. Selivanov, V.Y. Kapustina (Ed.), Experimental psychology in social practices: proceedings of the 5th Scientific and Practical Conference on December 20, 2024. Moscow: Universum. (In Russ.). - Войскунский, А.Е., Меньшикова, Г.Я. (2008). О применении систем виртуальной реальности в психологии. Вестник Московского университета. Серия 14. Психология, 1, 22—36.
Voiskounsky, A.E., Menshikova, G.Ya. (2008). About the application of virtual reality systems in psychology. Bulletin of the Moscow University. Series 14: Psychology, 1, 22—36. (In Russ.). - Гасимов, А.Ф., Маслова, К.Е., Ковалёв, А.И. (2022). Эмоциональный интеллект и пространственные способности как предикторы успешности взаимодействия с цифровыми аватарами в среде виртуальной реальности. Теоретическая и экспериментальная психология, 15(2), 136—147. https://doi.org/10.24412/2073-0861-2022-2-136-147.
Gasimov, A.F., Maslova, K.E., Kovalev, A.I. (2022). Emotional intelligence and spatial abilities as predictors of successful interaction with digital avatars in a virtual reality environment. Theoretical and Experimental Psychology, 15(2), 136—147. (In Russ.). https://doi.org/10.24412/2073-0861-2022-2-136-147 - Леонов, С.В., Кручинина, А.П., Бугрий, Г.С., Булаева, Н.И., Поликанова, И.C. (2022). Основные характеристики постурального баланса стойки профессиональных хоккеистов и новичков. Национальный психологический журнал, 2, 65—79. https://doi.org/10.11621/npj.2022.0207
Leonov, S.V., Kruchinina, A.P., Bugriy, G.S., Bulaeva, N.I., Polikanova, I.S. (2022). Main characteristics of postural balance of professional hockey players and beginners. National Psychological Journal, 2, 65—79. (In Russ.). https://doi.org/10.11621/npj.2022.0207 - Майтнер, Л., Селиванов, В.В. (2021). Критический анализ использования виртуальных технологий в клинической психологии в Европе (по содержанию журнала «Cyberpsychology, Behavior, and Social Networking»). Современная зарубежная психология, 10(2), 36—43. https://doi.org/10.17759/jmfp.2021000001
Meitner, L., Selivanov, V.V. (2021). A critical analysis of the use of virtual technologies in clinical psychology in Europe (based on the contents of the journal “Cyberpsychology, Behavior, and Social Networking”). Journal of Modern Foreign Psychology, 10(2), 36—43. (In Russ.). https://doi.org/10.17759/jmfp.2021000001 - Поликанова, И.C., Леонов, С.В., Якушина, А.А., Люцко, Л.Н., Бугрий, Г.С., Кручинина, А.П., Чертополохов, В.А. (2022). Разработка технологии виртуальной реальности VR-PACE для диагностики и тренировки уровня мастерства хоккеистов. Вестник Московского университета. Серия 14: Психология, 1, 269—297. https://doi.org/10.11621/vsp.2022.01.1
Polikanova, I.S., Leonov, S.V., Yakushina, A.A., Liutsko, L.N., Bugriy, G.S., Kruchinina, A.P., Chertopolokhov, V.A. (2022). Development of VR-PACE virtual reality technology for diagnostics and training of hockey players' skill level. Bulletin of the Moscow University. Series 14: Psychology, 1, 269—297. (In Russ.). https://doi.org/10.11621/vsp.2022.01.12 - Селиванов, В.В. (2021). Психические состояния личности в дидактической VR-среде. Экспериментальная психология, 14(1), 20—28. https://doi.org/17759/exppsy.2021000002
Selivanov, V.V. (2021). Mental states of personality in a didactic VR environment. Experimental Psychology, 14(1), 20—28. (In Russ.). https://doi.org/10.17759/exppsy.2021000002 - Турковский, А.А., Беспалов, Б.И., Вартанов, А.В., Кисельников, А.А. (2014). Оценка аппаратурной погрешности в хронометрическом психологическом эксперименте с использованием современного оборудования. Психология. Журнал Высшей Школы экономики, 11 (4), 146—157. URL: https://psy-journal.hse.ru/2014-11-4/139186576.html
Turkovskij, A.A., Bespalov, B.I., Vartanov, A.V., Kisel'nikov, A.A. (2014). Evaluation of instrumental error in a chronometric psychological experiment using modern equipment. Psychology. Journal of the Higher School of Economics, 11(4), 146—157. (In Russ.). URL: https://psy-journal.hse.ru/2014-11-4/139186576.html - Akarsu, S., Çalişkan, E., Dane, Ş. (2009). Athletes Have Faster Eye-Hand Visual Reaction Times and Higher Scores on Visuospatial Intelligence Than Nonathletes. Turkish Journal of Medical Sciences, 39(6), 871—874. https://doi.org/10.3906/sag-0809-44
- Discombe, M., Bird, J.M., Kelly, A., Blake, R.L., Harris, D.J., Vine, S.J. (2022). Effects of traditional and immersive video on anticipation in cricket: A temporal occlusion study. Psychology of Sport and Exercise, 58, 102088. https://doi.org/1186/s40798-024-00794-6
- Harris, D.J., Buckingham, G., Wilson, M.R., Brookes, J., Mushtaq, F., Mon-Williams, M., Vine, S.J. (2020). The effect of a virtual reality environment on gaze behaviour and motor skill learning. Psychology of Sport and Exercise, 50, 101721. https://doi.org/1016/j.psychsport.2020.101721
- Kuan, Y.M., Zuhairi, N.A., Manan, F.A., Knight, V.F., Omar, R. (2018). Visual reaction time and visual anticipation time between athletes and non-athletes. Malaysian Journal of Public Health Medicine, 1, 135—141.
- Kroon, R. (2019). Application for Psychophysics Experiments in Virtual Reality. Bachelor’s Thesis. 39 p.
- Le Chénéchal, M., Chatel-Goldman, J. (2018). HTC Vive Pro time performance benchmark for scientific research. In: ICAT-EGVE International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments (Limassol, Cyprus, 07—09 November 2018). (pp. 81—84). Eurographics Association.
- Levac, D.E., Huber, M.E., Sternad, D. (2019). Learning and transfer of complex motor skills in virtual reality: a perspective review. Journal of Neuro Engineering and Rehabilitation, 16, 121. https://doi.org/10.1186/s12984-019-0587-8
- Parton, B.J., Neumann, D.L. (2019). The effects of competitiveness and challenge level on virtual reality rowing performance. Psychology of Sport and Exercise, 41, 191—199. https://doi.org/10.1016/j.psychsport.2018.06.010
- Polikanova, I., Yakushina,, Leonov, S., Kruchinina, A., Chertopolokhov, V., Liutsko, L. (2022). What Differences Exist in Professional Ice Hockey Performance Using Virtual Reality (VR) Technology between Professional Hockey Players and Freestyle Wrestlers? (A Pilot Study). Sports, 10, 8. https://doi.org/10.3390/sports10080116
- Selivanov, V.V., Selivanova, L.N., Babieva, N.S. (2020). Cognitive Processes and Personality Traits in Virtual Reality Educational and Training. Psychology in Russia: State of the Art, 13(2), 16—28.
- Sternberg, S. (1969). The discovery of processing stages: Extensions of Donders' method. Attention and performance II, Acta Psychologica, 30, 276—315. https://doi.org/10.1016/0001-6918(69)90055-9
- Wang, Y., Yao, Z., Wang, Y. (2019). The internal temporal dynamic of unconscious inhibition related to weak stimulus—response associations. Quarterly Journal of Experimental Psychology, 73(3), 344—356. https://doi.org/10.1177/1747021819878121
- Wiesing, M., Fink, G.R., Weidner, R. (2020). Accuracy and precision of stimulus timing and reaction times with Unreal Engine and SteamVR. PLoS ONE, 15(4). https://doi.org/10.1371/journal.pone.0231152
Information About the Authors
Metrics
Web Views
Whole time: 33
Previous month: 0
Current month: 33
PDF Downloads
Whole time: 6
Previous month: 0
Current month: 6
Total
Whole time: 39
Previous month: 0
Current month: 39