The Impact of Video Games with Aggressive Content on Emotional State: Review of Current Research

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Abstract

The article is devoted to a review of modern research studying the impact of video games with aggressive content on the emotional state and behavior of players. It examines various theoretical approaches, including the General Aggression Model (GAM), the Catalyst Model and alternative theories describing the impact of aggressive content and media violence. Special attention is paid to the results of empirical studies indicating both positive and negative consequences of video games. Positive effects include reduced stress and improved emotional state, while negative effects include increased aggression, destructive behavioral manifestations and a decrease in empathy. A review of current research demonstrates that the impact of video games can vary significantly depending on the individual characteristics of players, their personal characteristics, the context of the gaming experience, the genre of video games and other factors. This makes the issue of the impact of aggressive content in video games extremely complex and multifaceted. The article emphasizes the need for further research in this area, including using a collegial and interdisciplinary approach to study the impact of aggressive video game content on the emotional and psychological state of players.

General Information

Keywords: cyberpsychology, video game, aggressive content, emotional state, aggression

Journal rubric: Social Psychology

Article type: review article

DOI: https://doi.org/10.17759/jmfp.2024130410

Funding. The study was carried out by the Moscow State University of Psychology and Education funded by the Ministry of Education of the Russian Federation dated 09/02/2024 no. 073-00037-24-01 “Study of Cognitive and Communicative Processes in Adolescent and Young Adult while Solving Game and Educational Problems using Digital Environments”.

Received: 25.09.2024

Accepted:

For citation: Ageev N.Ya., Dubovik I.A. The Impact of Video Games with Aggressive Content on Emotional State: Review of Current Research [Elektronnyi resurs]. Sovremennaia zarubezhnaia psikhologiia = Journal of Modern Foreign Psychology, 2024. Vol. 13, no. 4, pp. 108–119. DOI: 10.17759/jmfp.2024130410. (In Russ., аbstr. in Engl.)

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Information About the Authors

Nikita Y. Ageev, Head of the Laboratory for the Study of Cognitive and Communication Processes of Adolescents and Young Adults by Solving Game and Educational Tasks in Digital Environments, Moscow State University of Psychology & Education, Moscow, Russia, ORCID: https://orcid.org/0000-0002-0226-7185, e-mail: nikitoageev@gmail.com

Irina A. Dubovik, Junior Researcher of the Laboratory for the study of cognitive and communication processes of adolescents and young adults by solving game and educational tasks in digital environments, Moscow State University of Psychology & Education, Moscow, Russia, ORCID: https://orcid.org/0009-0009-2858-3459, e-mail: ouncif@gmail.com

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