Good Behavior Game: History and Modern Trends

477

Abstract

The Good Behavior Game is a behavioral procedure aimed to change the behavior of all members of the student group through an interdependent group contingency. Since the middle of 60s years of XX century the Game is used in primary school and preschool groups, as well as in the secondary and high school, in different cultural contexts and in the context of inclusive education also. In presented paper the following points are reflected: the history of the development of the procedure, typical options for conducting, possible categories of participants, types of the aimed behavior, studies of the effectiveness of the Game usage and the factors influencing it. The paper includes step-by-step description of the one of the possible ways of conducting the procedure. Special attention is paid to the issue of using the Game in groups, which include students with autism. The existing precedents are analyzed. The theoretical perspectives for conducting the Game in such conditions are discussed including methodological base and the match between the procedure and cognitive features, which are often found in people with ASD.

General Information

Keywords: applied behavioral analysis, group work, interdependent group contingency, Good Behavior Game, autism spectrum disorders

Journal rubric: Education & Intervention Methods

Article type: scientific article

DOI: https://doi.org/10.17759/autdd.2021710205

For citation: Statnikov A.I. Good Behavior Game: History and Modern Trends. Autizm i narusheniya razvitiya = Autism and Developmental Disorders, 2021. Vol. 19, no. 2, pp. 40–51. DOI: 10.17759/autdd.2021710205. (In Russ., аbstr. in Engl.)

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Information About the Authors

Aleksandr I. Statnikov, PhD in Psychology, psychologist, Moscow State Center of Psychology and Education, Moscow, Russia, ORCID: https://orcid.org/0000-0001-8868-8257, e-mail: StatnikovAI@gppc.ru

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