Experimental Psychology (Russia)
2010. Vol. 3, no. 3, 110–122
ISSN: 2072-7593 / 2311-7036 (online)
Features of the intellectual development of 15-16 year old children with different PC work experience
Abstract
The structure of intelligence of older adolescents with different PC work experience was studied. Different effects of experience with the computer on the formation of the separate components of intelligence are noted. It is shown that early initiation to PC work (at 8 years and older) has a stimulating effect on the development of verbal and mathematical abilities. However, the most favorable time for starting work with the computer facilitating the development of visual-spatial perception and spatial thinking is the age of 9–10 years.
General Information
Keywords: intelligence, verbal ability, math ability, spatial ability, working memory, teenagers, PC using experience
Journal rubric: Cognitive Psychology
Article type: scientific article
For citation: Bezrukih M.M., Komkova Y.N. Features of the intellectual development of 15-16 year old children with different PC work experience. Eksperimental'naâ psihologiâ = Experimental Psychology (Russia), 2010. Vol. 3, no. 3, pp. 110–122. (In Russ., аbstr. in Engl.)
References
- Bezrukih M. M., Komkova Ju. N. Intellektual'noe razvitie mal'chikov i devochek 15–16 let. Psihofiziologicheskaja struktura//Fiziologija cheloveka. 2010. T. 36. № 4. S. 57.
- Bezrukih M. M., Komkova Ju. N. Analiz opyta raboty za komp'juterom shkol'nikov 14–16 let//Novye issledovanija. 2008. № 2 (15). S. 22.
- Gricenko S. V. Differencirovannost' kognitivnyh struktur i ee svjaz' s umstvennym razvitiem i svojstvami nervnoj sistemy u starshih podrostkov: Avtoref. dis. ... kand. psihol. nauk. M.: 1997. S. 19.
- Drozdova T. V. Issledovanie kreativnosti myshlenija v processe reshenija komp'juternyh zadach: na primere mladshego shkol'nika: Avtoref. dis. ... kand. psihol. nauk. Kostroma: 1998. 284 s.
- Lemish D. Zhertvy jekrana. Vlijanie televidenija na razvitie detej. M.: Pokolenie, 2007. 303 s.
- Mogileva V. N. Vlijanie komp'juterizacii uchebnoj dejatel'nosti na formirovanie myshlenija uchawihsja: Avtoref. dis. ... kand. psihol. nauk. Voronezh: 2003. S. 21.
- Obwaja psihodiagnostika / Pod red. A. A. Bodaleva, V. V. Stolina. M.: Izd. MGU, 1987. 304 s.
- Rukovodstvo k primeneniju testa struktury intellekta Rudol'fa Amthaujera / Pod red. K. M. Gurevicha. Obninisk: Printer, 1993. 18 s.
- Basak C., Boot W., Voss M., Kramer A. Can training in real-time strategy video game attenuate cognitive decline in older adults? // Psychology and Aging.2008. V. 23. P. 765.
- Barlett C. P., Anderson C. A., Swing E. L. Video Game Effects – Confirmed, Suspected, and Speculative. A Review of the Evidence//Simulation & Gaming. 2009. V. 40. № 3 P. 377.
- Braun C. M. J., Giroux J. Arcade video games: Proxemic, cognitive and content analyses // Journal of Leisure Research.1989. V. 21. P. 92.
- Boot W. R., Kramer A. F., Simons D. J. et al. The effects of video game playing on attention, memory, and executive control // Acta Psychologica. 2008. V. 129. P. 387.
- Castel A. D., Pratt J., Drummond E. The effects of action video game experience on the time course of inhibition of return and the efficiency of visual search // Acta Psychologica. 2005. V. 119. Р. 217.
- Chan P., Rabinowitz T. A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents // Annals of General Psychiatry. 2006. V. 5. P.16.
- Clements D.H., Nastasi B.K., Swaminathan S. Young children and computers: Crossroads and directions from research // Young Children.1993. V. 48. № 2. Р. 56.
- Clements D. H., Meredith J. S. Research on Logo: Effects and efficacy // Journal of Computing in Childhood Education. 1993. V. 4. Р. 263.
- Clements D. H., Sarama J. Strip mining for gold: Research and policy in educational technology. A response to «Fool’s Gold» // Educational Technology Review. 2003. V. 11. № 1.
- Cordes C., Miller E. Fool’s gold: A critical look at computers in childhood // Alliance for Childhood.2000. Retrieved on March 7. 2005 (from http://www.allianceforchildhood.net.).
- De Lisi R., Wolford J. Improving children’s mental rotation accuracy with computer game playing // Journal of Genetic Psychology. 2002. V. 163. Р. 272.
- Dworak M., Schierl T., Bruns T., Strüder H. K. Impact of singular excessive computer game and television exposure on sleep patterns and memory performance of school-aged children // Pediatrics. 2007. V. 120. P. 978.
- Gentile D. A., Lynch P. J., Linder J. R., Walsh, D. A. The Effects of Violent Video Game Habits on Adolescent Hostility, Aggressive Behaviors, and School Performance// Journal of Adolescence. 2004. V. 27. № 1. Р. 5.
- Gentile D. A. Pathological video game use among youth 8 to 18: A national study // Psychological Science. 2009. V. 20. P. 594.
- Green C., Bavelier D. Effect of action video games on the spatial distribution of visuospatial attention // Journal of Experimental Psychology: Human Perception and Performance. 2006. V. 32. Р. 1465.
- Greenfield P. M., deWinstanley P., Kilpatrick H., Kaye D. Action video games as informal education: effects on strategies for dividing visual attention // Journal of Applied Developmental Psychology. 1994. V. 15. P. 59.
- Hastings E. C., Karas T. L., Winsler A. et al. Young Children’s Video / Computer Game Use:Relations with School Performance and Behavior // Issues in Mental Health Nursing. 2009. V. 30. P. 638.
- Healy J. Failure to Connect: How Computers Affect Our Children's Minds – for Better and Worse. New York: Simon and Schuster. 1998. P. 122.
- Jackson L. A., von Eye A., Biocca F. A. et al. Does Home Internet Use Influence the Academic Performance of Low-Income Children? // Developmental Psychology. 2006. V. 42. № 3. P. 429.
- Li X., Atkins M.S. Early childhood computer experience and cognitive and motor development // Pediatrics. 2004. V. 113. № 6. Р. 1715.
- Mathews V. P., Kronenberger W. G., Wang Y. et al. Media violence exposure and frontal lobe activation measured byfunctional magnetic resonance imaging in aggressive and nonaggressive adolescents // Journal of Computer Assisted Tomography. 2005. V. 29. P. 287.
- McCarrick K., Li X. Buried treasure: The impact of computer use on young children’s social, cognitive, language development and motivation // AACE Journal. 2007. V. 15. № 1. Р. 73.
- McClurg P., Chaille C. Computer games: Environments for developing spatial cognition? // Journal of Educational Computing Research. 1987. V. 3. P. 95.
- Sims V., Mayer R. Domain specificity of spatial expertise: The case of video game players // Applied Cognitive Psychology. 2002. V. 16. P. 97.
- Subrahmanyam K., Greenfield P. M. Effect of video game practice on spatial skills in girls and boys // Journal of Applied Developmental Psychology. 1994. V. 15. P. 13.
- Subrahmanyam K., Kraut R. E., Greenfield P. M., Gross E. F. The impact of home computer use on children’s activities and development // The Future of Children. 2000. V.10. P.123 (http://www.futureofchildren.org).
- Yuji H. Computer games and information processing skills // Perceptual and Motor Skills. 1996. V. 83. Р. 643.
Information About the Authors
Metrics
Views
Total: 4473
Previous month: 18
Current month: 17
Downloads
Total: 1258
Previous month: 3
Current month: 4