Extreme Psychology and Personal Safety
2024. Vol. 1, no. 2, 34–49
doi:10.17759/epps.2024010203
ISSN: 3034-3666
Computer-Gaming Addiction among Students
Abstract
The article addresses the pressing issue of computer gaming addiction in the modern information society. It examines the extent of gambling addiction among students, including identifying the frequency and duration of gaming activity, as well as the manifestation of aggressiveness and depression associated with gambling addiction. The author's “Computer Gaming Addiction” questionnaire, which includes scales of addiction, aggressiveness, and depression, was used as empirical research method. Statistics method: φ* Fisher criterion. The study involved 1st-4th year students of the East Kazakhstan University named after Sarsen Amanzholov, aged 17 to 35 years. A total of 198 people participated, of which 77% were female. The study provides evidence of a connection between computer gaming addiction and aggression, indicating more pronounced aggressiveness among individuals with high levels of gaming addiction. The results suggest that the male sample is more susceptible to gambling addiction, and the associated aggressiveness can manifest in real life.
General Information
Keywords: computer games, gambling addiction, aggressiveness, students, depression, stress
Journal rubric: Psychological Safety of Digital Technologies
Article type: scientific article
DOI: https://doi.org/10.17759/epps.2024010203
Received: 28.05.2024
Accepted:
For citation: Stelmakh S.A., Kerimova Ya. Computer-Gaming Addiction among Students [Elektronnyi resurs]. Ekstremal'naya psikhologiya i bezopasnost' lichnosti = Extreme Psychology and Personal Safety, 2024. Vol. 1, no. 2, pp. 34–49. DOI: 10.17759/epps.2024010203. (In Russ., аbstr. in Engl.)
References
- Akopova M.A. Issledovaniye vliyaniya igrovoy komp'yuternoy zavisimosti na lichnostnyye osobennosti studentov [Study of the influence of computer gaming addiction on the personal characteristics of students] Russian Journal of Education and Psychology, 2019, Vol.10, no. 2. DOI:10.12731/2658-4034-2019-2-74-85 (In Russ.).
- Golubeva G.F. [et al.] Vzaimosvyaz' igrovoy komp'yuternoy zavisimosti i agressivnosti podrostkov / G.F.Golubeva [The relationship between computer gaming addiction and aggressiveness of adolescents]. Uchenyye zapiski universiteta im. P.F. Lesgafta = Notes of the University. P.F. Lesgafta, 2023, no. 6 (220) (In Russ.).
- Gagay V.V. Bykova YU.N. Komp'yuternaya zavisimost' podrostkov kak sotsial'no-psikhologicheskaya problema sovremennosti [Computer addiction among adolescents as a socio-psychological problem of our time]. Surgut: Surgutskiy gosudarstvennyy pedagogicheskiy universitet, 2014, 160 р. (In Russ.).
- Grishina A.V. Psikhologicheskiye faktory formirovaniya igrovoy komp'yuternoy zavisimosti v mladshem podrostkovom vozraste [Psychological factors in the formation of computer gaming addiction in early adolescence]. Izvestiya Rossiyskogo gosudarstvennogo pedagogicheskogo universiteta im. A.I. Gertsena = News of the Russian State Pedagogical University named after. A.I. Herzen, 2008, no. 88, рр. 77–81. URL: https://cyberleninka.ru/article/n/psihologicheskie-faktory-formirovaniya-igrovoy-kompyuternoy-zavisimosti-v-mladshem-podrostkovom-vozraste/viewer (Accessed: 30.06.2024). (In Russ.).
- Yelyutina M.E., Nerush A.A. Gendernyye aspekty igrovykh praktik u molodezhnogo segmenta rossiyskoy auditorii komp'yuternykh igr [Gender aspects of gaming practices among the youth segment of the Russian audience of computer games]. Izvestiya Saratovskogo universiteta = News of Saratov University, 2023. Vol.. 23, no. 1, рр. 4–13. DOI:0.18500/1818-9601-2023-23-1-4-13 (In Russ.).
- Kochetkov N.V. Internet-zavisimost' i zavisimost' ot komp'yuternykh igr v trudakh otechestvennykh psikhologov [Internet addiction and addiction to computer games in the works of domestic psychologists]. Sotsial'naya psikhologiya i obshchestvo = Social psychology and society, 2020, Vol. 11, no. 1, pp. 27–54. DOI:10.17759/sps.2020110103 (In Russ.).
- Tolstoguzov S.N. [et al.] Psikhofiziologicheskiye osobennosti molodykh lyudey s priznakami internet-zavisimosti [Psychophysiological characteristics of young people with signs of Internet addiction]. Eksperimental'naya psikhologiya = Experimental psychology, 2024, Vol. 17, no. 1, pp. 61–75. DOI:10.17759/exppsy.2024170104. (In Russ.).
- Sobolev N.A., Igumnov S.A. Zavisimost' ot komp'yuternykh igr u podrostkov, problemy diagnostiki i komorbidnosti [Addiction to computer games in adolescents, problems of diagnosis and comorbidity]. Voprosy psikhicheskogo zdorov'ya detey i podrostkov = Issues of mental health of children and adolescents, 2021, Vol. 21, no. 2, pp. 105–112. (In Russ.).
- Yatsina A.T. Depressii u muzhchin (osobennosti kliniki, faktory patogeneza, zakonomernosti formirovaniya) [Depression in men (clinical features, pathogenesis factors, patterns of formation)] Klinicheskaya psikhiatriya i psikhofarmakoterapiya = Clinical psychiatry and psychopharmacotherapy, 2014. Vol. 18, no. 2(67). URL: https://cyberleninka.ru/article/n/depressii-u-muzhchin-osobennosti-kliniki-faktory-patogeneza-zakonomernosti-formirovaniya/viewer (data obrashcheniya: 26.05.2024) (In Russ.).
- Diagnostic and Statistical Manual of Mental Disorders. Fifth Edition. Text Revision. DSM-5-TR™. [Electronic resource]. URL: https://www.mredscircleoftrust.com/storage/app/media/DSM%205%20TR.pdf (Accessed: 06/30/2024).
- Luo T [et al.]. Diagnostic Contribution of the DSM-5 Criteria for Internet Gaming Disorder. Frontiers, 2022, Vol. 12, 2021. DOI: 10.3389/fpsyt.2021.777397
- Kaur Dr., Kumar S., Baruah S. Effect of excessive online gaming on the aggression, depression, and suicidal ideation of senior secondary schools students of Assam. International Journal of Early Childhood Special Education, 2023, no. 13 (02), 2021. DOI: 10.48047/INT-JECSE/V13I2.211257
- Palanichamy T., Kumar Sh.M., Sahu M. Influence of Esports on stress: A systematic review. Industrial Psychiatry Journal, 2020, no. 29(2), pp. 191-199, DOI: 10.4103/ipj.ipj_195_20
- Coyne S. M [et al.]. Pathological video game symptoms from adolescence to emerging adulthood: A 6-year longitudinal study of trajectories, predictors, and outcomes. Developmental Psychology, 2020, no. 56(7), pp. 1385-1396. DOI: 10.1037/dev0000939.
- Women Account for 46% of All Game Enthusiasts: Watching Game Video Content and Esports Has Changed How Women and Men Alike Engage with Games. Newzoo. [Electronic resource]. URL: https://newzoo.com/resources/blog/women-account-for-46-of-all-game-enthusiasts-watching-game-video-content-and-esports-has-changed-how-women- and-men-alike-engage-with-games (Accessed: 05.26.2024).
Information About the Authors
Metrics
Views
Total: 210
Previous month: 61
Current month: 58
Downloads
Total: 50
Previous month: 14
Current month: 10